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If this ability is used with a spell that deals damage for more than 1 round, the extra damage is dealt in each round. For instance, a scorching ray spell with multiple rays gains the extra damage on only one ray, even if multiple rays are directed at the same target. When you use this ability, you gain a bonus equal to your primary spellcasting ability modifier (Intelligence for wizards, or Charisma for sorcerers or bards) on your attack rolls and damage rolls.Ī single spell can never gain this extra damage more than once per casting. Spell Smite (Su): You gain the ability to smite evil once per day with any arcane spell that requires an attack roll and deals damage. 170)Ĭlass Features: The demonwrecker arcane gains the same class features as the demonwrecker, except as noted in Advancement (below). ( Expedition to the Demonweb Pits variant, p. +1 level of existing divine spellcasting class Advancement Levelīreach spell resistance, demonwreck weapon of good Perfect Breach (Ex): At 5th level, you automatically overcome a chaotic evil outsider's spell resistance. This ability also applies to any natural attacks you have. With this ability, the spell would deal one-half untyped damage, onequarter fire damage, and one-quarter holy damage.ĭemonwreck Weapon Aura (Su): When you attain 4th level, all weapons wielded by allies within 30 feet of you are treated as good-aligned and cold iron for the purpose of overcoming the damage reduction of chaotic evil outsiders. Alternatively, he could cast a flame strike that would normally deal 10d6 points of damage, half fire and half holy. For example, a cleric 6/demonwrecker 4 with the fire domain who casts burning hands at a balor would deal 5d4 points of damage, half of which is fire and half of which is untyped. Half the damage from such a spell is the type it would normally deal, but the other half is untyped and therefore not subject to reduction or negation by resistance or immunity to a given damage type. This ability also applies to any natural attacks you have.ĭemonwreck Spell Damage (Su): When you attain 3rd level, all your spells that deal damage of specific types are imbued with power against demons. This ability also applies to any natural attacks you have.ĭemonwreck Weapon of Cold Iron (Su): Beginning at 2nd level, any weapon you wield is treated as a cold iron weapon for the purpose of overcoming the damage reduction of chaotic evil outsiders. For example, the bonus on the check to overcome spell resistance for a 6th-level cleric /4th-level demonwrecker casting searing light at a balor would be +14 (+10 for caster level and +4 for demonwrecker levels).ĭemonwreck Weapon of Good (Su): Any weapon you wield is treated as good-aligned for the purpose of overcoming the damage reduction of chaotic evil outsiders. This benefit is in addition to the increased caster level you gain from the class. If you had more than one divine spellcasting class before becoming a demonwrecker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.īreach Spell Resistance (Ex): You gain a bonus equal to your demonwrecker level on caster level checks made to overcome the spell resistance of either chaotic or evil outsiders. You do not, however, gain any other benefit a character of that class would have gained. Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. Special: Candidate must have fought against a demon. Spellcasting: Able to cast 3rd-level divine spells. Spellcasters specializing in demon eradication can gain great fame and prestige - if they survive long enough.